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Unity Developer

A Unity Developer is responsible for developing and optimizing Virtual Reality (VR) applications using Unity 3D. They implement game mechanics, physics, and interactivity within the VR environment and integrate VR hardware with Unity applications. The role includes creating interactive features that allow users to interact with virtual patients in a realistic manner.
Responsibilities:
  • Develop VR applications using Unity 3D.
  • Implement and optimize game mechanics, physics, and interactive elements.
  • Integrate VR hardware (e.g., VR headsets, controllers) with Unity applications.
  • Collaborate with designers to create intuitive and immersive user interfaces.
  • Work with AI/Voice Recognition specialists to integrate voice interactions.
  • Optimize VR applications for performance and usability.
  • Conduct testing and debugging to ensure stability and responsiveness.
  • Stay updated with the latest VR technologies and Unity updates.
  • Provide technical support and troubleshoot issues during development.
Specifications and Qualifications:
  1. Educational Background:
    • Bachelor’s degree in Computer Science, Game Development, Software Engineering, or a related field.
    • Relevant certifications in Unity or VR development are a plus.
  2. Technical Skills:
  • Unity 3D: Proficient in using Unity 3D for developing VR applications.
  • Experience with Unity’s XR Interaction Toolkit or similar frameworks.
  • Knowledge of Unity’s performance optimization techniques, such as occlusion culling, LOD, and batching.
  • Programming Languages: Strong skills in C#.
  • Ability to write clean, maintainable, and well-documented code.
  • Familiarity with object-oriented programming principles.
  • VR Hardware Integration: Experience with integrating various VR hardware, such as Oculus Rift, HTC Vive, PlayStation VR, etc.
  • Understanding of SDKs and APIs provided by VR hardware manufacturers.
  • Interaction Implementation: Ability to implement and fine-tune interactive features, such as a virtual patient responding to voice commands.
    • 3D Mathematics: Strong understanding of vectors, matrices, and other mathematical concepts relevant to 3D development. VR Hardware Integration: Experience with integrating various VR hardware, such as Oculus Rift, HTC Vive, PlayStation VR, etc.
      • Understanding of SDKs and APIs provided by VR hardware manufacturers.
    • Game Mechanics and Physics:
      • Experience with implementing and fine-tuning game mechanics.
      • Knowledge of Unity’s physics engine and its application in VR.
    • 3D Mathematics: Strong understanding of vectors, matrices, and other mathematical concepts relevant to 3D development.
  1. Tools and Software:
    • Version Control Systems: Proficiency with Git or other version control systems.
    • Development Environments: Experience with IDEs such as Visual Studio.
    • Asset Management: Knowledge of handling 3D assets within Unity.
    • Debugging and Profiling: Skills in using Unity’s debugging and profiling tools to troubleshoot and optimize applications.
Typical Tools and Technologies:
  • Development Tools:
    • Unity 3D
    • Visual Studio
  • Version Control:
    • Git
  • VR Hardware:
    • Oculus Rift
    • HTC Vive
    • PlayStation VR
  • SDKs and Frameworks:
    • Unity’s XR Interaction Toolkit
    • Oculus SDK
    • SteamVR SDK
  • Debugging and Profiling Tools:
    • Unity Profiler
    • Visual Studio Debugger
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